Beyond Human: Caretaker's Perch

I participated in the Beyond Human Environment art challenge here on Artstation, following the lovely concept by Grace Liu (https://www.artstation.com/contests/beyond-human/challenges/23/submissions/19425?sorting=survivors). I have since given it a slight update in lighting. The scene is assembled in Unreal Engine 4, assets modeled in Maya and sculpted in Zbrush, with textures done in Substance Painter, Designer and Photoshop.

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